Previous Project

My role : 

Period :
Octobre 2020 - Now


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Description :
Jivana is my graduation project for my 5th year at Rubika Supinfogame. It's a 3D Adventure/puzzle game in which you embody Aelis, the pathfinder of a community forced to leave its homeland after the sudden emergence of a devastating cataclysm.
The core team is composed by 11 people.
This project is the perfect opportunity for me to improve my producing skills such as project scheduling and time management.
One of the most important points I try to maintain during this project is the team quality of life. In this particular period (with Covid19) it's important for me to have a proper team spirit by 
​having several meetings during the week and one playtest afternoon with the all team gathered around our project.

How we worked :
We have maintained a scrum method throughout the year.

It is a good way to maintain cohesion between everyone and to keep up with the project's scope.

The team :
Elisa Knopp - DA & Concept art & Character Artist
Léna Loth - Lead Art, Animator
Maximilien Fouchou Lapeyrade - Texture & Environment Artist
Alexandre Breton - Houdini & Environment Artist

Hugo Ducrocq - Foliage & Environment Artist
Houyez Louis - Gameplay Programmation, FX & Technical Artist

Florian Hervieux - System Programmation

Nassim Lougrada - Lead & Gameplay Programmer

Timothé Dauplay - Level Designer
Robin Seignolles - Lead Game Design & Creative Director
Geoffrey Pineau - Producer