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LICKY

My role:
Game Designer & Level Designer

Period:

Novembre 2018 - January 2019

Licky Page: Bio

Description:
Licky is a mobile game made over 3 months during our third year at Rubika Supinfogame, in a team of 4 (2 Game Designers and 2 Game Artists).
Since it was our first mobile game, it was a really good experience. We encountered problems we'd never had before. Such as constant optimization, having to retake the controller several times since players would apprehend the game differently.


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How we worked:
I was in charge of doing Game Design and all the Level Design of the game. So we worked as a duo with the other Game Designer who was in charge of programming the controller.
I created a pipeline and several tools using the last unity version (2018.3.1f1). Using nested prefab was a good way to create modules, adapting its difficulty, the mechanics are in these modules, etc

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The team:
Leo Marambat-Patinote - Gameplay Programmer
André Rizkallah - 3D Artist
Laurène Savary - 2D & Chara Artist
Geoffrey Pineau - Game Design & Level Design

Licky Page: Text
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